What's new

Updates and improvements to Jitter BETA.

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Apr 8, 2021

Clipping groups

Groups just got a big upgrade! They now support:

  • A “Clip content” option (this will clip the content outside of the group boundaries)
  • A Corner Radius property
  • A Color Fill property
  • A Shadow property

Other improvements & fixes

  • Fixed a rendering bug for groups with opacity < 100% or with shadows
  • Improved the rendering engine to make the editing experience more fluid
  • Added default values for Shadow and Background fields
  • The timeline now crolls horizontally to show the animation selected last
  • Improved the font rendering for a more consistent experience in the editor and in the exported files

Mar 31, 2021

Super fast video export ⚡️

The export just got a big upgrade: exporting a GIF is now on average 4 times faster, and exporting a video is now on average 7 times faster (!!). To benefit from this upgrade, you just have to upgrade to the latest version of Chrome (89 and upwards) and reload the page.

Mac M1 computers will support this feature later.

Other improvements & fixes

  • It is now possible to fold / unfold a layer group without selecting it
  • Selecting a layer in the canvas now displays it in the layer list (auto unfold its parent groups, and auto scroll)
  • Added more examples to the Gallery
  • Added a Pricing page in the top bar
  • Updated the Subscribe page
  • Enabled HD export for up to 2160×2160px resolution
  • Fixed a bug to resize text boxes inside a group
  • Fixed a bug for resizing text boxes with the key pressed

Mar 24, 2021

Free trial and yearly plan

For our early supporters, we are really happy to introduce our yearly plan! From now on, the yearly and monthly plans also come with a free trial period of 7 days.

Other improvements & fixes

  • Improved how to grab handles of the layer selection box
  • Improved text box auto-resizing when the text is being typed
  • It is now possible to move multiple animations (in the timeline) with keyboard arrows
  • It is now possible to move animation groups (in the timeline) with keyboard arrows
  • Fixed a bug that would prevent to drag the selected layer if it was under another layer
  • Fixed a display bug for rectangles with rounded corners
  • Fixed a bug that would prevent to edit a “Move” operation graphically
  • Fixed a bug that would trigger the autocomplete menu when editing a value in the inspector
  • Fixed a bug that could cause the export to crash

Mar 10, 2021

Grouping layers

You can now select multiple layers and create a group with them! To do this, you can simply select the layers you want to group, and press G (or ctrlG on Windows). If you want to ungroup them, you can simply select the group, and press G (or ctrlG on Windows).

Groups in Jitter work like frames in Figma: their size and position is determined when they are created. After a group is created, changing the size or position of the children will not automatically change the group's bounding box.

By default, when you resize a group, it will resize all the children proportionally. However, if you press the ctrl key while resizing, it will simply resize the group boundaries and leave the children untouched.

Hand tool

You can now move the canvas with the Hand tool. To do this:

  • Press H and keep the key pressed – the cursor will change to a hand
  • Click an drag your mouse to move navigate in the work zone

Other improvements & fixes

  • Added more keyboard shortcuts (press R to create a rectangle, press O to create an ellipse, press T to create a text)
  • Fixed a bug that would prevent the drag of the selected element if it was under another element
  • Swap the export button and zoom menu in the top bar
  • Updated the login page

Mar 3, 2021

Cloud file synchronization

All your files now automatically sync to the cloud: as soon as you are logged in, you can access them from any browser, and they are always up to date. This is a first step towards a seamless real-time collaboration experience, and we can't wait to push this further!

Zoom menu

We added a menu in the top bar that lets you adjust the canvas zoom level. We also added some keyboard shortcuts for this:

  • Zoom in by pressing the + key
  • Zoom out by pressing the - key
  • Zoom to 100% by pressing the 0 key combination

Other improvements & fixes

  • Fixed a bug that would cause the canvas to zoom out instantly on Windows
  • Increased the max GIF export size
  • Updated our Terms & Conditions and Privacy Policy

Feb 24, 2021

Improvements & fixes

This week is mostly about bug fixes and stabilization:

  • Increased the draggable area around objects
  • Fixed cursor conflicts for small or narrow objects
  • Fixed a bug that would make the Typewriter effect crash with texts of only 1 letter
  • We now automatically redirect logged users to their file list
  • Fixed a bug for ellipse animations (negative ratio, negative width)

Feb 17, 2021

Scrollable timeline

You can now scroll the timeline horizontally. This makes it easier to animate longer projects and focus on one part of the animation.

Other improvements & fixes

  • It is now possible to edit the artboard duration graphically in the timeline
  • We now display the artboard duration next to the artboard name in the canvas
  • We now use the project name to name the exported file (.mp4 or .gif)
  • Fixed a bug in the timeline when there were no animations
  • Fixed a bug that would make the application crash on some text effects
  • Fixed the layer header styling

Feb 9, 2021

Jitter is now in public beta!

We are really excited to open the beta to the public, and to launch Jitter on Product Hunt!

Jitter is still in early stage so some things might not work as expected, but it is really important we get more feedback from our users. In particular, we really want to learn about your use cases and how we can improve the tool for you. So please reach out to us to give us honest feedback, we really want to hear the truth (even if it hurts sometimes).

Our goal is to make a simple and modern tool for motion design, and we need you for this :) Can't wait to see what you create!

Other improvements & fixes

  • The design tab is now selected by default when you open a project with no animations
  • When opening a project, we now set the zoom level so the arboard is entirely visible
  • The default font size is now proportional to the artboard size
  • Updated the “Join the beta” form
  • Added hover effect on gallery items
  • Added a subscribe link to My Account page

Jan 29, 2021

Export menu

The export menu now proposes multiple options, with:

  • Standard video sizes: 480p, 720p, 1080p
  • Design-ready video sizes: 0.5x, 1x, 2x
  • Design-ready GIF sizes: 0.5x, 1x.

The standard video sizes will scale up or scale down your artboard size for the export, in order to match the 480p, 720p or 1080p resolution. The design-ready video & GIF sizes will export at the artboard size, with the multiplicating factor.

Free video exports under 480p

We also introduce a Free vs. PRO plan. In the free plan, you can export any video size up to 480p, and any GIF size up to 360p. HD video export (artboard size > 480 px) and large GIF export (artboard size > 360 px) are available under the PRO plan.

Other improvements & fixes

  • It is now possible to move timeline segments with keyboard arrows
  • Made the example gallery page available to anyone
  • Users can now try the editor without being logged-in (but you still have to be looged in to save your files)

Jan 22, 2021

Text presets

Today we release text animation presets. Just like for regular presets, you can add a “In” preset to make your text appear, and a “Out” preset to make it disappear. Text presets enable you to animate texts:

  • Letter by letter,
  • Word by word,
  • or Line by line.

You can customize the animation of each node (letter, word, line), and the offset between each of these nodes.

Other improvements and fixes

  • It is now possible to move timeline segments with keyboard arrows
  • It is now possible to edit objects graphically between “in” and “out” animations
  • It is now possible to edit objects graphically when the time cursor is at the end of an operation
  • The scene size and duration are now available in both Design and Animate modes
  • Added more examples to the gallery
  • Changed the playback behavior of actions in “in” mode
  • Updated the text effects inspector
  • Fixed a bug on the slide direction of text effects
  • Fixed a display bug that would display a small part of the object before a masking animation
  • Changed how you can define initial values for actions
  • Renamed items in the inspector menu

Jan 15, 2021

Animation presets

Today we release animation presets: they allow to add rich animations to your objects in just one click. We reorganised the main animation menu, which has now 3 tabs:

  • In: lists the presets to make an object appear in the scene
  • Out: lists the presets to make an object disappear from the scene
  • Custom: lists all the elementary actions, if you want to build a custom animation from scratch

You can also break down the presets into their individual actions, if you want to fully customize them. You can find this option in the contextual menu, in the top right of the inspector. This feature is not yet available on mask presets.

Other improvements and fixes

  • Fixed a problem with the URLs to share projects
  • Fixed a display bug for groups of layers when the opacity was <100%
  • Updated default parameters when adding a new shape
  • Updated the animation menu style from dark to light mode

Jan 8, 2021

Contextual menu

We added a menu at the top right of the inspector. For layers and animations, you can now access contextual commands such as rename, delete, group, ungroup…

Other improvements and fixes

  • Fixed a display bug for a group of objects with opacity < 100%
  • Fixed a bug when resizing text boxes
  • Added more examples to the gallery

Dec 19, 2020

Group animations in the timeline

You can now group animations in the timeline. It works like for grouping layers in regular design tools: select the animations you want to group and press G. To ungroup, selected the element and press G. Grouping animations together is particularly useful to organize the timeline in a more logical way.

Rename animation groups

To go even further, it is now possible to rename the animation groups. For instance, you can make a group of “Move” + “Opacity” and name it “Slide in”. Or, you can group all the animations of the beginning of your scene, and name it “Intro”. This is particularly useful to organize the timeline in a more readable way.

Other improvements and fixes

  • Added a 5px security margin before starting to drag elements
  • Added an empty state to the file list
  • Fixed a bug that would reorder items in the layer list and the timeline when dragging them
  • Improved the experience while reordering items
  • Updated UI of the timeline and the layer list

Dec 11, 2020

Copy & Paste animations

It is now possible to copy and paste animations. For this:

  • Step 1: Select the animation you want to copy and press C
  • Step 2: Select the object you want to paste it on, and press V

That's it! And of course, it also works with ctrlC and ctrlV on Windows and Linux.

Copy & Paste layers (with their animations)

It is also now possible to copy and paste layers: the duplicated layer will come with all its animations. This is super helful when you have similar elements in your creations: you can design the animation once on the first object, and then make copies to speed up your workflow.

Other improvements and fixes

  • Added new examples to the gallery
  • It is now possible to move a multi-selection of layers with the keyboard arrows

Dec 4, 2020

Example gallery

We are really excited to release the gallery of examples. In this gallery, you can click on any example to explore how it was done, and duplicate the file to remix it.

This is the first step towards our vision of:

  • Enabling users to build on top of each other's work,
  • Enabling users to learn motion design through the tool.

We can't wait to add more examples to the gallery, and see what you create. Happy remixing!

Other improvements and fixes

  • Improved the navigation between the app sections
  • Enable to remix projects
  • The file list is now accessible at the beta.snackthis.co/files URL
  • Stop playback when leaving the editor
  • Decreased timeline grid to 10ms for more precision
  • Updated the interface of the Move action with handles
  • Fixed multiple display bugs (multi-selection, Move action…)
  • Cancel native trackpad gestures on the editor
  • Fix “pinch to zoom out” behavior on Safari
  • Stop auto-creating a file when the file list is empty

Nov 27, 2020

Improvements and fixes

This release is mostly about consolidating what we shipped in the previous weeks.

  • Improved the graphical editing of Move action
  • Added an arrow head to represent the direction of the Move actions
  • Display the size and angle information near the mouse cursor when editing graphically
  • Improve responsiveness when dragging the time cursor in the timeline
  • Fixed a bug on the Resize action, where the object would sometimes jump
  • Shortened the export page URLs

Nov 20, 2020

Ellipse & Arc Tool

We just added the ellipse shape. It is great for making perfect circles, but we also added a few extra cursors you can play with:

  • Donut: this creates a hole in the ellipse, with a number between 0% (no hole) and 100% (as big as the ellipse)
  • Sweep: this creates a pie, with a number between 0% and 100%
  • Start angle: this represents the angle where the pie starts

These 3 parameters can be combined together – and of course, you can animate them with the Arc action.

Resize animation

It is now possible to resize any shape during the animation. This is particularly useful for rectangles or media containers. For example, you can design a nice intro animation by making a rectangle grow until it takes up all the surface of the scene.

The Resize action lets you choose an anchor point: this is the point that remains in the same place while the object is resizing. For instance, if you make a rectangle grow from a width of 100px to a width of 200px, you can choose the anchor point:

  • On the left edge: the rectangle will expand by pushing its right edge further right,
  • On the right edge: the rectangle will expand by pushing its left edge further left,
  • In the center: the rectangle will expand by pushing both edges equally.

Other improvements and fixes

  • Added sections labels to the Animation menu, and reordered the actions
  • Display the Text Content section in Animate mode when a text is selected
  • Fixed the input fields of the Text effect inspector
  • Removed the From / To toggle of the Text effect inspector
  • Removed the Scale property from the Design inspector for all objects
  • The width and height of the Star shape can now be different
  • Restored graphical editing of actions
  • Improved the ghost display when the object does not change position
  • Allow to resize the timeline vertically
  • Added 50ms steps on the timeline
  • Added autoplay when switching the From / To modes
  • Keep the UI hidden for 500ms at the end of an auto-preview

Nov 13, 2020

Animate & Design modes

We introduce a toggle in the top bar that allows you to switch easily between a mode when you can design your objects, and a mode where you can animate them.

In Design mode, you can focus on the design of your objects before any animation is applied to it. We display the design inspector with all the object properties.

In Animate mode, you can focus on adding animations to your objects, and customize them in the inspector.

Other improvements and fixes

  • When an action is selected, adding a new action now uses the same timing parameters as the selected action
  • Clicking on the timeline now unselects any selected action, but keeps the focus on the selected object
  • Actions now preview automatically when updating the easing function
  • Removed the Scale property from the design inspector
  • Converted Scale values to percents
  • Input fields now display units even when they are being edited
  • Input fields now support optional min and max thresholds when editing the value with keyboard arrows
  • Action input fields now support an optional “ - ” value to indicate the property is not animated
  • When an input field is in focus, hitting the space bar now previews the animation
  • Added an icon to represent the artboard
  • Improved the default values when adding a new action
  • Improved display performance for invisible shadows
  • Fixed the display of the Animation menu that could sometimes be partially off-screen
  • experimental Resize action

Nov 6, 2020

Animate elements into view

All the actions (Move, Scale, Rotate…) now support two modes:

  • The To → mode: the action starts from the current state of the object and brings it to a new value,
  • The → From mode: the action brings the object into its current state.

The → From mode is particularly useful to make objects appear into the scene. Before that, you had to add an action, update the design to reflect the initial state of the object, and go back to the action to make sure it transformed the object into its main state. Now, you can simply add an action to the object and toggle the → From mode.

Other improvements and fixes

  • Fixed a bug that could cause the hover box to remain displayed after the mouse left
  • Fixed the highlight of actions applied on the same layer
  • Simplified the inspector of actions that handle multiple properties

Oct 30, 2020

Improvements and fixes

This release is mostly about consolidating what we shipped in the previous weeks.

  • Improved the way fonts, images and videos are uploaded to the server
  • Improved the file duplication process
  • Improved the file synchronization process
  • Fixed a bug that could make the application crash on a page reload

Oct 23, 2020

Project sharing

It is now possible to share a project with the URL. For the user who opens the URL, it will create a copy of the project in her own library. The original project and the duplicated one will keep living their separate lives in each other's browsers.

This is a first important step towards our vision of a fully collaborative experience. This milestones makes it possible for experienced designers to share their projects on the Internet, and for more novice users to duplicate these projects and learn from their peers.

Other improvements and fixes

  • experimental Trigger animations in cascade with a fixed offset between them

Oct 16, 2020

Grouping layers

It is now possible to create groups of layers:

  • When multiple layers are selected, press G when multiple layers are selected to group them (use ctrlG on Windows / Linux)
  • When a group is selected, press G to ungroup (or ctrlG on Windows / Linux)

Groups work very much like layers: in particular, you can move, resize, scale and rotate them. Please note that resizing a group will not resize its content – they works very much like frames in Figma.

But the best part of it is that you can also add animations to the group itself! This is really powerful: you can for instance animate 2 objects, group them, and add another animation to the group itself.

Other improvements and fixes

  • It is now possible to reorder multiple animations in the timeline at once
  • It is now possible to reorder multiple layers at once
  • Improved the selection of animations in the timeline on a mouse click
  • Improved the time cursor behavior when clicking in the timeline
  • Fixed a bug that would not display the handles of a rotated object
  • Fixed a bug on the Move animation that would conflict with overlapping animations
  • Fixed a bug that would display the snap lines of an artboard incorrectly after the artboard was moved
  • Fixed a bug that would display the snap lines of a ghost incorrectly after the artboard was moved
  • Fixed a bug on the Undo / Redo commands

Oct 9, 2020

Proof-of-concept: Masks

We are really excited to share some work-in-progress about masking. This will be really powerful: you can mask a group of animated layers with any animated mask. We have a working prototype of this, and we can't wait to share it publicly with you!

Other improvements and fixes

  • Improved the behavior of clicks on the timeline
  • Animations now keep the same order in the timeline when grouping / ungrouping them
  • Layers now keep the same order in the timeline when grouping / ungrouping them
  • Fixed a bug that would cause a conflict between a Move and other overlapping animations

Oct 2, 2020

Snapping layers

When you move a layer on the canvas, we now automatically snap it to the other layers of the artboard. We use a few useful anchor points: the corners, and the center of the layers.

This also works with animation ghosts. For instance, if you add a Move animation to a layer, you can snap the final position of the layer to its initial position.

Text box auto resize

You can now choose how the text box behaves:

  • Auto-width: the box always fits the content, and grows / shrinks with it
  • Auto-height: the box has a fixed width, and the height grows / shrinks to fit the content
  • Fixed size: the box size is fixed, and does not adapt to the text

In the inspector, these options are available in the Auto resize field of the Text section.

Other improvements and fixes

  • Fixed a bug that would prevent to move layers with keyboard arrows

Sep 25, 2020

Rename and duplicate files

Good news for users who need to reuse the same template multiple times: it is now possible to duplicate a file. And to make sure you don't get lost with all your files, you can also rename them.

Other improvements and fixes

  • Improved the time cursor and playback behavior
  • It is now possible to rotate an object by more than 360°, to spin several times

Sep 18, 2020

Create & edit animations graphically

We simplified the creation of an animation. After you add a Move, Rotate or Scale animation, you can manipulate your object directly on the canvas, and it will create the corresponding animations automatically.

Additionally, it is now possible to edit the Rotate and Scale animations graphically: after you create these animations, you can grab the handles of the object and edit the rotation angle or scale factor directly on the canvas.

Other improvements and fixes

  • It is now possible to select multiple layers by holding
  • We display the multiple states of an animated object with semi-transparent copies (“ghosts”)

Sep 11, 2020

Use your own fonts

You can now use your own fonts for your animations! To do so, we added an “Upload your font” option at the top of the font list menu: it triggers a panel where you can drag and drop your font file (or use the system file browser).

We currently support the following file types:

  • TrueType (*.ttf)
  • OpenType (*.otf)

💡 Note: at the moment, it is not possible to delete a custom font.

Other improvements and fixes

  • Added the possibility to edit the duration and easing of multiple animations at once
  • Improved the visibility of the 📣 Feedback button

Sep 4, 2020

Animation presets

It is now possible to add complex animations in 1 click. We added 6 presets to make elements appear and disappear easily. It is also possible to customize parameters of the presets, like the direction of a translation, or the easing function of the animation.

Group animations in the timeline

As projects are getting bigger, the timeline can become more complex to read. We just added the possibility to tidy up the timeline by grouping animations together: when multiple animations are selected, hitting G folds them under a group. You can ungroup the animations by hitting G.

Groups work like you expect: moving a group in the timeline moves all the enclosed animations by the same offset; and stretching a group's duration stretches the enclosed animations proportionally.

Aug 28, 2020

Select multiple animations in the timeline

It is now possible to select multiple animations in the timeline by holding and clicking on the desired animations. Once multiple segments are selected, you can move and resize them all together.

Other improvements and fixes

  • Resizing animations in the timeline now rounds the values to the nearest millisecond
  • Added a “Feedback” button in the interface
  • Improved the Intercom prompt to start a conversation

Aug 21, 2020

Magic Motion proof-of-concept

This week, we worked on ways to simplify the creation of an animation. What if we could design the initial and final states of an element, and let the app magically create an animation between those 2 states? This is what we are testing at the moment: reach out to us if you want to give it a try!

Other improvements and fixes

  • The labels in the Text Effect inspector are more explicit
  • Fixed a bug that would prevent to drag Text Effect animation in the timeline

Aug 14, 2020

Checkout process

This week we release an important feature for the future developments of our product: we introduce a checkout process to export the GIFs and videos. We want to move fast towards the best possible product, and we think this is what will help us the most for that goal. In particular, having paying users:

  • sets high expectations about what we deliver, and holds us accountable
  • provides high quality feedback, and helps us focus on the most pressing problems
  • provides a great measurement of the value we provide

Intercom

We want to keep a constant bond with our users to make sure we focus on the right things, so we just added Intercom to our website. Please reach out to us anytime, whether you have a question, a comment or just want to say hi: we are always really, really happy to talk to you! 🙂

Other improvements and fixes

  • We now communicate on our progress with a public changelog – there you are!
  • Users can now access their “My Account” page
  • Fixed a bug that would make possible to edit an animation without seeing the result in the canvas

Aug 7, 2020

UI revamp

The interface just got a big upgrade: it is cleaner, more lightweight, and more understandable. The color code of the layers is blue, the color code of the animations is red: it is now easier to understand if you are editing the layer or the animation.

Other improvements and fixes

  • All operations now have a From / To toggle
  • The timeline now indicates what to do to add the first animation
  • Reordered and improved the Text Effect inspector sections
  • For text effects, you can now split texts in letters
  • You can now resize a text effect segment in the timeline
  • You can now select an operation segment by clicking anywhere on the timeline
  • Operation segments now display handles on hover
  • Removed the size in the Artboard preset selector
  • Improved the separation of the timeline and the canvas

Jul 31, 2020

Text Effect easing

Text effects now support easing functions. You can select a prebuilt effect (for instance “Slide and Fade”) and decide how the word (or line) comes in. For instance, you can select “Slow down” for a classic look, or “Elastic” for a more playful ambience.

Other improvements and fixes

  • Shadow animations and Star animation inspectors now have a From / To toggle
  • Texts now support shadows
  • You can now animate the text color
  • You can now animate the text shadow
  • experimental Add Timeline empty state
  • experimental Add Animate / Design tabs to the inspector

Jul 24, 2020

Star shape

We added the Star object, with 2 specific controls to help you shape it exactly like you want: number of spikes, and thickness. For instance, you can set the thickness to 38.2% to get a straight star, or to 50% if you want to get a more friendly star.

Star animation

Like any other object, you can animate all of the star's basic properties. But we also made it easy to animate the star's specific properties (number of spikes, thickness). Animating the thickness property is particularly useful if you want to make a cool apparition effect.

Other improvements and fixes

  • The Animation menu is now more consistent across all objects
  • We added the corner radius property to Rectangles, Images and Videos
  • You can now animate the corner radius
  • Shadow animations now have better default values

Jul 17, 2020

File library

This week, we introduce the possibility to save your files and come back to them later. The home screen now lists all your files. You can create a new file with the “New file” button, and delete old ones with the Trash icon.

Shadow support

All shapes, images and videos now support shadows. Like in traditional design tools, you can express a shadow with a color, an opacity, a blur radius, and a position offset.

Color & Shadow animation

It is now possible to animate the shadow of an object, as well as its color. All the properties of the shadow are grouped under the same animation, because it is more common to animate them synchronously. If you need to desynchronize shadow properties, you can simply add two Shadow animations and set custom parameters for each of them.

Other improvements and fixes

  • Buttons to add images & videos are now merged into a single “Add media” icon

Jul 10, 2020

Undo / Redo

We're excited to add a much requested feature: you can now undo / redo all your actions with Z and Z (ctrl Z and ctrl Z on Windows & Linux). This is definitely a big improvement for productivity and creativity, as it lets you be in the flow without the fear of making mistakes.

Font styles & line height

Text just got a big upgrade with the support of all the font styles proposed by Google Fonts (font weight and italics). We also added a control for the line height: using a small line height is particularly useful to make bold statements with fonts fonts like Montserrat 900, Oswald, or Fjalla One (in all caps).

Move objects along guides, resize from center

We added 2 other much requested features: you can now move an object along horizontal or vertical guides by holding while dragging, and resize an object from its center by holding while resizing (alt on Windows and Linux).

Other improvements and fixes

  • We replaced the ⚡️ icon by a ⚡️ Animate button on the canvas
  • The timeline now scrolls automatically to the selected operation
  • Fixed a bug that would make the export crash in some cases
  • Fixed an issue that would not display alignment guides in some cases
  • Fixed a display bug in the text effect inspector

Jul 3, 2020

More control over the animations

The 4 basic animations (move, rotate, scale, opacity) just got an upgrade: you can now control all the parameters, including the start value, from their inspector. Being able to customize the animation from the same place makes it much easier to create what you want in a shorter amount of time.

Other improvements and fixes

  • The Rotate animation now supports negative angle values
  • The Animation menu now has icons to illustrate the animations
  • We updated the UI of the inspector
  • We simplified the animation inspector a lot, removing options that were too complicated or not ready yet (enforce initial value, build in / build out toggle)
  • We temporarily removed the presets as they made the interface more cluttered
  • Fixed a bug about video upload

Jun 26, 2020

Video support

We now support video as a media. Just like images, you can import a video in your project and animate its basic properties. We currently support the MP4 format, and videos under 100MB.

Other improvements and fixes

  • We added some animation presets to simplify the creation of classic animations
  • Animation parameters are now expressed in terms of absolute values (instead of relative)
  • We now use the original file name to identify an image in the layer list
  • Selecting an element in the layer list now highlights its animations in the timeline, and vice versa
  • The timeline height is now capped to leave more space for the canvas
  • You can now reorder animations in the timeline
  • New animations are now added at the bottom of the timeline
  • The UI elements displayed on the canvas are now hidden while playing an animation
  • Fixed a bug about the selection box that would not fit the object
  • Fixed a bug about resizing objects with a Move animation